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Present

In this section, I will refer to my current position as a designer in relation to the steps I took during the Masters and discuss how my journey has shaped my FMP as well as how my actions have informed my development in the EAs.

Throughout the last 2.5 years of the Master, I have evolved from a very classical industrial product designer to a material-focused designer with an empathy for holistic systems, balancing creativity, technology and collaboration. This journey has been characterized by a research-through-design approach, dealing with complex ecological as well as sociological challenges. My work and the projects I've been through, come together in my Final Master's Project (FMP), Tides of Change, which embodies the evolution and transformation of my perspective on design. My actions in the Masters reflect my determination in the field of sustainability, more-than-human design and design in complex environments.

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Foundations in Contextual research and Collaboration

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I began my development by working on projects that involved using local but overlooked materials and designing with and from them. Initially, the first processes with orange peels (Unexpected material engagements) and tree bark (M1.1) provided me with my first insights into creating speculative designs that address sustainability. Coupled with later projects such as Oyster Matter (M1.2), these experiences have taught me the importance of research in context, stakeholder collaboration and site-specific inquiry. The fieldwork and partnerships I cultivated during these projects became the central pillars of my FMP, where as I worked with various stakeholders to ultimately design scalable, modular and adaptive artifacts.

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Evolving Engagement Methods

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A pivotal point in my design approach has been the shift from traditional user engagement methods such as surveys to participatory approaches that involve fieldwork and co-creation. As an example of this, the Noticing Fungi project (CDR) broadened my understanding of designing with and for non-human stakeholders and led me to include more perspectives. Similarly, the ReBarking project (M1.1) has led me to explore material reuse and fabrication methods, furthering my understanding of iterative hands-on design processes. This shift in methodology enriches my ability to create meaningful narratives and incorporate stakeholder feedback. These steps enrich both my process and its outcome.

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Harnessing Creativity Through Iteration

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Reflection and iteration were an important part of the Masters. By using reflective and iterative processes in the Masters, I have learned the ability to think critically and self-reflectively about materials, processes, forms and interactions with the environment. These iterative processes form one of the cornerstones of my FMP, where several prototype cycles were informed by fieldwork and collaboration. The result is a concept that is adapted to the environment, informed by natural forms and potentially functional, while also providing a starting point in the discussion about the state of the sea and its consequences, balancing function and aesthetics.

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From Projects to Professional Identity

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Through a combination of various courses, projects and real-world collaborations, I have developed the skills and mindset necessary to tackle multifaceted design problems. The development of projects such as ReBarking and Oyster Matter into Tides of Change reflect my ability to incorporate ecological considerations, technological innovation, sustainability and human-centered as well as non-human-centered design into my processes. My identity as a designer is defined by this balance, as I strive to respond to ecological needs with my work while also encouraging reflection and dialog.

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Expertise Area's 

User & Society (U&S)

 

User & Society has been central to my development as a designer since it shaped my way of addressing environmental and social issues and my approach to being inclusive and reflective. Previous projects such as ReBarking and the processes I went through in courses such as UME taught me to interact directly with 'users' through co-creation and material-driven experimentation. Noticing Fungi marked a turning point in my approach, as I was able to incorporate and utilize post-humanism and its accompanying theories to see non-human stakeholders as active participants. These experiences, coupled with my first approaches to the sea, helped me to broaden my perspective and move beyond creating abstract personas to designing for multispecies ecosystems.

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As my Masters progressed, I used these insights to engage more deeply with the culture and different stakeholders of my projects and, by working directly on site and with farmers such as Adriaan Cornelisse, to develop adaptable habitat structures that respond to changes in the real-world environmental context based on integrated situated design methods. During my masters, I realized that in order to get a holistic picture of the situation, concepts like noticing and working on site, with and in the problem are extremely important to understand the processes and the context. U&S has shaped me as a designer and allowed me to balance empathy, inclusivity and tangible impact with my work while putting my finger on problems and addressing them.

 

Creativity & Aesthetics (C&A)

 

As one of the two core expertise areas, C&A has shaped how I utilize form, function and narrative within the design context. By utilizing material properties and transforming these properties into artifacts, as was the case in the ReBarking, Oyster Matter and UME projects, I have focused on creating a balance between conceptual depth and aesthetic appearance. The idea has always been to create informed artifacts by using the material properties to create evocative, meaningful encounters.

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This focus on detail continued throughout the course of my FMP, designing the structures to be in harmony with the marine ecosystem while starting a dialog about environmental influences. Inspired by natural forms, iterative prototyping processes and visual storytelling were chosen to shape the balance between ecological function and aesthetic resonance. As a result, I learned a way of working that is a functional but also emotional and conceptual engagement.

 

Technology & Realization (T&R)

 

T&R has allowed me to bring my speculative approaches to life through hand-on experimentation and technical implementations. Early on in my studies, I worked on sustainable approaches to design implementations by experimenting with waste materials. This approach focuses on various methods of changing the properties of materials or using production methods in such a way that they work with non-traditional materials. There has been a particularly strong focus on creating tengible outcomes that have a certain function or purpose and at the same time offer new approaches to the use of materials. Taking the Oyster Matter project as an example, this refers to the transformation of oyster shells into materials for the creation of structures.

Following up on this, I have expanded my skills in this area by combining material-driven approaches with digital fabrication methods to enable modular construction through 3D printing. These methods have allowed me to create iterative and adaptive habitat structures from waste materials from the sea. T&R has been integral to my ability to bridge technical innovation and ecological sensitivity and translate my speculative approaches and ideas into functional designs with impact.

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Math, Data & Computing (MDC)

 

With first approaches to the socio-critical use of game design (processing) based on a game about sharkfinning in the pre-master, I slowly approached the EA described here. At the beginning of the master, data exploration methods were applied in the field of material exploration, analyzing and interpreting feedback from participants thematically to inform design decisions. The Data-Enabled-Design course enhanced my ability to generate and utilize data as creative input and strengthened my understanding of product development and user experience.

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I focused on analyzing, understanding and manipulating the code for the chosen digital fabrication methods so that I could make changes to specific segments of that code with the guidance of algorithms. By writing a script that is a single dimentional transfomer for G-code, I am able to scale parts of a G-code based on, for example, water temperatures. MDC is an EA that is rather sparse in my basic design processes, but still allows me to implement adaptive changes and the use of real-world data in my design. These approaches allow computational thinking to be incorporated into material- and system-driven design processes.

 

Business & Entrepreneurship (B&E)

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B&E has taught me to balance creative exploration with practical consideration. This ensures that my design approaches are viable and impactful. At the beginning of my studies, courses on business models introduced me to tools such as the Business Model Canvas and the social enterprise framework as well as a basic focus was on the alignment of social values and economic sustainability. Projects with various stakeholders, such as Oyster Matter and most recently my FMP, emphasize my focus on cooperation with local industry and experts. This is accompanied by approaches as to how habitat structures could be integrated and what the intentions of the various stakeholders are. I also look at the scalability and feasibility of these concepts in a real-world context. B&E has enriched my ability to communicate added value with stakeholders and allows me to navigate interdisciplinary collaborations and thus initiate a meaningful societal and environmental impact with my work.

U&S

C&A

T&R

B&E

MDC

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